Lost Shipments

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A Lost Shipment Voyage is a category of Voyages available from the Merchant Alliance in Sea of Thieves. These voyages send players to recover the shipment of a sunken Merchant Alliance ship.

Quest Table

Lost Shipment Voyages can be found under the Merchant Alliance Merchant Alliance tab at the Quest Table. An Executive's Lost Shipment has nine possible routes in the main three regions, and An Ashen Executive's Lost Shipment has four possible routes primarily in The Devil's Roar. Additionally, the Medley Voyages for the Merchant Alliance (A Medley of Merchant Alliance Voyages and An Ashen Medley of Merchant Alliance Voyages) include a Lost Shipment Trade Route Map in their assortment of Quests.

Before starting the Voyage, players can choose how to travel to their location. They can either Sail to Location or Dive to Location. Both options need to be voted on by the crew, while the latter will cause the ship to dive when reaching open seas and resurface at the first clue.

Voyage stages

The crew will be given a Trade Route Map charting the route taken by a lost Merchant ship. The objective of the mission is to follow the path, retracing the lost ship's journey.

Following the provided route will lead to various clue sites:

  • Merchant Barrels of Plenty - Several normal barrels alongside a Merchant Barrel containing a Ship's Log inside, indicated by seagulls circling overhead.
  • A clue in a bottle floating in the water among flotsam, indicated by seagulls circling overhead.
  • A washed up wreckage found on the shore of an island or skeleton fort, containing a clue in a bottle.
  • An island or Seapost NPC may provide a clue through a dialogue option that appears when interacting with them.

The Ship's Log or Clue in a Bottle will give players a clue on where to go next during the voyage, leading to a random coordinate, island, or other landmark, towards the next clue. Trade Good Crates may also be found at these clue sites, and one of them will have the Captain's Key, which can be used to unlock the Captain's Quarters at the Shipwreck.

Near the intended destination of the ship, there will be a shipwreck containing a skeleton corpse holding the Merchant Manifest. When the Manifest is obtained, the voyage is completed, and all clue sites will de-spawn, including the Captain's Key if it has not been obtained.

Items

The Lost Shipment Voyage introduces several new items that can be sold or used as elements in the voyage.

Trade Route Map

At the start of the voyages, the crew is given a map detailing the ship's trade route across a stretch of the sea. As clues are discovered, their sites are marked on the map for reference. The map is a general guide to the Merchant Alliance approved trade route, from which the lost shipment's crew may have significantly deviated from.

Ship Logs

Ship Logs are similar to those seen at the beginning of The Shroudbreaker Tall Tale. Logs are added to the Quest Radial where a crew can read the log. The log will contain a random selection of log entries that will lead to a random coordinate, island, or other landmark. The last log entry is often the most important one to pay attention to.

Upon reaching a clue site, players may find another log, the shipwreck, Merchant Barrels of Plenty, or the Captain's Key. Clue sites will often be accompanied by several abandoned Trade Good Crates.

Captain's Key

The Captain's Key can be found at one of the Clue Sites identified by Ship's Logs. The Captain's Key unlocks the Captain's Quarters at the Merchant shipwreck. Although all Captain's Keys have an identical appearance, only the Captain's Key associated with the voyage can be used to unlock the Captain's Quarters aboard that shipwreck. All Clue Sites will despawn after the Merchant Manifest has been discovered and picked up, concluding the voyage. The Captain's Key can be sold to any Merchant Alliance representative if not used to unlock a ship.

Possible Lost Shipment Routes

A Lost Shipment route

There are a total of 13 possible routes to follow. Completing all 13 of them one time will grant the "Get Wrecked" Xbox achievement. It is possible for the route to either start or end at either listed island, but the route only needs to be completed in one direction to count towards the achievement.

The possible routes in the main three Regions from An Executive's Lost Shipment are:

  • Port Merrick to Dagger Tooth Outpost
  • Port Merrick to Smugglers Bay
  • Port Merrick to The Finest Trading Post
  • Sanctuary Outpost to Galleon's Grave Outpost
  • Sanctuary Outpost to The Wild Treasure Store
  • Dagger Tooth Outpost to Marauder's Arch
  • Galleon's Grave Outpost to Ancient Spire Outpost
  • Ancient Spire Outpost to The Finest Trading Post
  • The Finest Trading Post to Devil's Ridge

The possible routes in the Devil's Roar from An Ashen Executive's Lost Shipment are:

  • Galleon's Grave Outpost to Morrow's Peak Outpost
  • Plunder Outpost to Morrow's Peak Outpost
  • Morrow's Peak Outpost to Ashen Reaches
  • Brian's Bazaar to Roaring Traders

Rewards

If the Captain's Key had been obtained before retrieving the manifest, it can be used to unlock the shipwreck's cabin which contains:

The shipwreck is also littered with other goods such as Resource Crates, Gunpowder Barrels, and Trade Good Crates, but less so than other normal shipwrecks.

Notes

  • It is not required to locate all clues to find the shipwreck.
  • The shipwreck and its cargo will remain after the voyage is complete.
  • The Wilds is not an ideal environment to embark on this voyage. The area has darker lighting, making it harder to see the flocks of seagulls of the shipwreck and barrels.
  • It is possible for the Manifest to be found floating on the surface instead of on a shipwreck. If this occurs, the shipwreck may be located elsewhere, or may not exist at all due to a bug in the game. Picking up the Manifest causes all clue sites to despawn, which may make finding the shipwreck difficult or impossible. So consider this carefully before picking up the Manifest.

Trivia

  • In every Lost Shipment Voyage, there will be a clue that explains how the galleon sank, which can range from the Captain crashing into a rock after forgetting to bring wooden planks to leaving something on the stove and starting a fire.

Patch history

  • 2.8.6 (September 28, 2023)
    • If a pirate harpoons treasure onto the ship during a Lost Shipments Voyage but does not move it, the treasure will no longer disappear when the Voyage ends.
  • 2.7.0 (November 22, 2022)
    • Wreckers now appear at shipwrecks while on Lost Shipment Voyages, and while exploring a Shipwreck Graveyard as part of the Legend of the Veil Voyage.
  • 2.4.0 (December 2, 2021)
    • Map clues discovered while on a Lost Shipments Voyage should no longer become blank after migrating to another server.
    • Lost Shipments map clues should no longer appear blank for players joining a session in progress.
  • 2.2.1 (August 17, 2021)
    • When tracking a Lost Shipment to a wreck site, players will now more consistently find a shipwreck instead of a floating Manifest.
    • When reaching rank 75 with the Merchant Alliance and undertaking a Lost Shipments Voyage, the first clue should now appear alongside floating barrels at the clue site.
    • After migrating servers, players should now be able to unlock the cabin of a shipwreck if they have collected the key.
    • During a Lost Shipments Voyage, the treasure inside the Captain’s cabin should no longer be duplicated if the crew migrates while on a Voyage.
    • The Manifest from a Lost Shipments Voyage now counts as Merchant Alliance loot for a range of Trials.
  • 2.2.0 (June 22, 2021)
    • The Merchant Alliance Lost Shipments map should no longer be blank for a few seconds after opening it.
  • 2.0.21 (January 28, 2021)
    • Introduced.