Volcanoes
Volcanoes are environmental hazards in Sea of Thieves. They are only found in The Devil's Roar region, making Voyages in The Devil's Roar extremely dangerous. Any ship or player that is caught in the reach of an erupting volcano risks facing various deadly hazards such as volcanic rocks or tephra, lava flows, boiling water and fire. The combination of these hazards make navigating erupting islands very difficult, as the falling tephra can easily puncture a ship with holes, stop navigation by breaking apart the Wheel, Capstan and Masts, kill players on impact and start fires aboard. In addition, the surrounding waters of the islands will constantly damage the player with burns unless the crew has a rowboat, and even on land, Lava will make large areas of the island inaccessible. Therefore, it is advisable that a crew planning to embark on Voyages in The Devil's Roar have a rowboat and prepare enough Wooden Planks and food to make surviving an eruption more likely.
Types of Volanoes
There are three types of Volcanoes:
- Active island volcanoes: Found on every large island in The Devil's Roar.
- Large islands include: Fetcher's Rest, Flintlock Peninsula, Ruby's Fall, Molten Sands Fortress, The Devil's Thirst, and Ashen Reaches
- Active sea volcanoes: Scattered across the open seas of The Devil's Roar region.
- There are 5 sea volcanoes located at the coordinates X-12, V-15, Y-19, V-20, and Y-25.
- Inactive volcanoes: Found on every small island in The Devil's Roar, with the exception of Brian's Bazaar and the Roaring Traders Sea Posts.
- Small islands include: Brimstone Rock, Cinder Islet, Cursewater Shores, Flame's End, Forsaken Brink, Glowstone Cay, Magma's Tide, Roaring Sands, and Scorched Pass
- Large islands include: Morrow's Peak Outpost (previously active)
Eruption Timing and Signals
A Volcano Eruption will last for 5-10 minutes, with breaks lasting 5-20 minutes in between. Every eruption is preceded by an earthquake and black smoke rising from the Volcano's chimney. Once the Volcano Erupts, it will launch tephra rocks into the air, Lava will flow on the islands and the water surrounding the Volcano and island will start to boil. The range of a Volcano eruption is indicated by a rain of cinders from above. While the small islands in the Roar are all within the range of Sea Volcano eruptions, the exact radius varies with each eruption, so it is possible for a small island to not be affected. Despite only appearing on Devil's Roar islands, Geysers are not a signal of Eruptions and can happen independently of them.
Earthquakes and Black Smoke
Every Volcano eruption is preceded by a loud Earthquake that limits player movement (a mix between limping and drunk walking); however, not all Earthquakes are followed by an eruption. Nonetheless, once a crew notices an Earthquake on an Island, every attempt should be made to return to the ship as quickly as possible to be prepared to sail away. A volcanic eruption is signalled when black smoke begins rising from the chimney of the Volcano after an Earthquake, which is signalled by an even stronger grumbling noise from the volcano. The black smoke indicates that an eruption is going to happen in roughly 1 minute, giving a crew little time to react and escape. If an Earthquake is not followed by black smoke, then an Eruption will not occur as of yet. Smaller islands have inactive Volcanoes that can cause Earthquakes but cannot erupt, making them slightly safer to traverse.
Tephra
The main danger of a volcanic eruption is the tephra or volcanic rock that the Volcano spews in all directions within 1 tile of distance, targeting any Players in range. The tephra rocks come in small and large forms and will severely damage or kill Pirates and Skeletons upon impact. Small tephra does significant damage (enough to instantly kill a Pirate on a direct hit) and puts 2 holes in a Ship. Large tephra does even more damage and puts 4 holes in a Ship. Tephra from eruptions is constant, concentrated, and extremely dangerous. Galleons are much safer from tephra than other Ships, as the majority of tephra puts holes in the Galleon's upper deck, but any ship in proximity to an eruption should get away as soon as possible, as the volcanic rocks will damage the Capstan, Masts and Wheel of the ship, inhibiting the ship's movements. Note that any Gunpowder Barrels that get hit by tephra will also explode on impact, so it is a good idea not to stash any on your ship during Voyages in the Roar. Additionally, any volcanic rock that hits a Player or a Ship will immediately cause massive fires.
Lava
Certain spots of large islands in The Devil's Roar are made of cracked rock that cannot be dug through with the Shovel. Once the island's volcano erupts, these cracks turn red and will rapidly damage any Pirates standing on them. The Lava is not nearly as dangerous as the Tephra, but it does cover the majority of the cave floors within these islands, making it difficult to find safe shelter from the eruption.
Boiling Water
Aside from the rain of volcanic rocks, the water surrounding an erupting island will start to Boil, doing 5 damage per second to any player who comes in contact with it. Due to this, it is advisable to use a Rowboat for transporting Treasure and Players from Ship to Island, as once the Volcano erupts, it will be difficult to get back to your Ship unscathed. Note that the water that starts flowing inside a damaged Ship is also scalding, making repair efforts more difficult. If one finds a shipwreck close to a sea volcano, they should be mindful of eruptions, as not only will these easily sink an unattended ship, but the boiling hot water will make escaping a sunken Shipwreck difficult or even deadly.
Ashen Lords
During the Ashen Winds World Event, players will face an Ashen Lord on a large island in the three main regions. In their final phase, the Ashen Lords gain the power to summon a Volcanic Eruption above them, complete with falling Tephra, Superheated Water and erupting Geysers.
Additional Notes
- Skeletons seem to be unaffected by Earthquakes, Lava and Boiling Water; however, they can sustain damage from Tephra. Skeleton Ships also seem resistant to Volcanoes.
- While speculated, it was confirmed by the 2.0.5 Patch notes that Tephra landing locations are not random and do target Ships and Players individually.
- A player dying from Tephra impact can acquire a Red coloured flame for their Lantern at the Ferry of the Damned.
Patch history
- 2.6.3.1 (November 3, 2022)
- Players exploring The Devil's Roar should no longer experience continual volcanic eruptions and earthquakes while traversing islands.
- 2.6.3 (October 20, 2022)
- (October 27th) All volcanoes across The Devil's Roar are once again active for the end of The Herald of the Flame.
- 2.6.2.1 (October 13, 2022)
- All volcanoes across The Devil's Roar are now laying dormant, and no longer erupt for the duration of The Herald of the Flame.
- 2.5.2 (May 12, 2022)
- Morrow's Peak Outpost is now laying dormant, and no longer erupts.
- 2.1.1 (May 6, 2021)
- Visual effects should no longer be missing trails, such as volcano rocks.
- 2.0.14 (April 22, 2020)
- Players should no longer be able to fall through a hole near the peak of Molten Sands Fortress volcano.
- 2.0.9 (November 20, 2019)
- Volcanic rocks now cause fires on ships.
- 2.0.6 (August 14, 2019)
- Resolved incorrect collision on Fetcher’s Rest volcano.
- 2.0.5 (July 17, 2019)
- Devil's Roar Volcanoes - Volcanoes encountered in The Devil's Roar do not hit ships as often.
- 1.4.0 (November 28, 2018)
- Devil's Roar Rebalancing - Based on player feedback and data analysis, The Devil's Roar has cooled off a little. Volcanoes will now erupt less frequently and volcanic rocks will hit players and their ships less frequently.
- 1.3.1 (October 10, 2018)
- There is no longer a gap at the bottom of the volcano on Devil’s Thirst.
- Collision has been corrected on the Devil’s Thirst volcano so players can no longer fall into the model.
- 1.3.0 (September 27, 2018)
- Introduced.