Fort of the Damned (raid)
This article is about The Raid. For other articles with this name, see Fort of the Damned (Disambiguation). |
Fort of the Damned is a Fortress Raid located in The Ancient Isles (L-14). Unlike other World Events, the Fort of the Damned Raid must be activated by players, and it can be activated at the same time as other rotating World Events.
As a reward for hard work, you are rewarded greatly with two reapers chest items, 4 Stronghold Skulls, 1 Chest of Legends, a treasure chest with gems filled with any variant, 4 gems of any variant, 4 Stronghold Gunpowder Barrels and 2 Crates of Ancient bone dust.
There are also various commendations for different things within the fort. Some of which have rewards such as doubloons and a mighty-looking title to terrify other non-expecting pirates!
An active Fort of the Damned is indicated by a massive red-eyed Skull Cloud appearing in the sky above the Fort.
Environment
The Fort of the Damned is covered in thick Fog at all times, one that is difficult to observe only from the outside. Unlike regular Skeleton Forts, the Fort of the Damned has no Cannons that can be manned. However, it shares the increased chance of spawning Gunpowder Barrels, making it easy to blow up any approaching Ships.
How to Activate
In order to activate the Fort of the Damned, players must perform a ritual requiring all six Flame of Fate and one Ritual Skull.
Lighting the Statues
All six Flames of Fate must be collected from the Ferry of the Damned and used on a corresponding Ferryman statue found within the Fort.
- (Ordered clockwise from ritual cage)
- The Flame of Treacherous Weather (White) - Death by Lightning or by a stun from the Eel-ectric Ocean Crawler.
- The Flame of Embattled Souls (Pink) - Death by Player Pirates from other Crews.
- The Flame of Lost Seafarers (Blue) - Death by a Shark, Megalodon or Siren.
- The Flame of Cursed Bones (Green) - Death by a Skeleton, Ocean Crawler or Phantom.
- The Flame of Burning Hearts (Red) - Death by Fire from any source, or by falling volcanic rocks or dying from flowing lava on Islands.
- The Flame of the Viper (Purple) - Death by Poison. This includes dying to a Snake bite, a Venomball, the Kraken's poisonous ink or from the Hermit Ocean Crawler's poison cloud.
The Ferryman Statues each have a motif representative of their deaths to mark what coloured Flames go where. To light a statue's lantern, raise your Lantern with Secondary Use
and then Interact/Disengage
. Once all the Statues have been lit, you are free to copy any of the flames from a lit lantern by raising your Lantern again and instead Secondary Interact
the lantern.
The White Statue, cracked by Lightning
The Blue Statue, still carrying Shark jaws with it
The Green Statue, taken by Skeletons
The Red Statue, covered in Lava
The Purple Statue, envenomed and covered with Snake remains.
Placing the Ritual Skull
After lighting all the statues, the cage with a headless Skeleton will open. Here, the Ritual requires a Ritual Skull to be placed onto the Skeleton's neck for commencement. There are various ways to acquire a Ritual Skull:
- (Once per month) Purchase a Skull Stash Voyage from Larinna for 40 Doubloons. While expensive, this Voyage allows the Crew to quickly uncover and dig up a Ritual Skull at the closest Outposts.
- Sail the seas and find a Small or Large Island with a lone Emergent Skeleton Captain on them. These Captains will drop a Villainous Bounty Skull and Skeleton's Orders upon defeat. These Orders will give players a Quest that leads them to a chest with a potential Ritual Skull inside.
- Take on a Skeleton Fleet or Skeleton Ships. Every Skeleton Ship has a chance to spawn with a Ritual Skull on board. The Captain's Ship of a Skeleton Fleet is guaranteed to drop at least one Ritual Skull.
- Taking down an Ashen Lord at the Ashen Winds world event is guaranteed to drop a Ritual Skull.
The Ritual Table by the Cage with an Enchantment Vessel, a Hexing Skull and an Evil Eye Dark Relic.
The Ritual Cage will stay closed until all the Flames of Fate have been placed on the Ferryman Statues.
Once the Flames are placed, the Cage will open, at which point a Ritual Skull can be placed on the headless Skeleton.
Skull of Destiny
Alternatively, Pirate Legends can seek out a Skull of Destiny to facilitate starting a Fort of the Damned raid, since it has the ability to cycle through all 6 flames, and can be used in place of a normal Ritual Skull.
The Raid
Once the Ritual is complete, the Fort of the Damned will become active, indicated by a massive red-eyed Skull Cloud above the fort fog. The Fortress Vault will seal and generate Treasure inside. Reaper’s Chests can be part of the Vault loot, which will also become visible on the Map Table.
The raid will spawn several waves of Shadow of Fate Skeletons and is finished with a boss fight with the Ghost of Graymarrow. Both phases of the raid will dynamically scale in difficulty to the number of pirates storming the fort.
Shadow of Fate Waves
Shadows of Fate are uniquely coloured Shadow Skeletons that correspond to one Flame of Fate that is required to render them corporeal (Raising not required). To make it apparent for players to discern which coloured Skeletons spawn during a wave, ghostly hands will appear under the appropriate Ferryman Statues. These Skeletons can spawn unarmed, with a Cutlass, Pistol, Blunderbuss, Gunpowder Barrel or a Stronghold Gunpowder Barrel. A Shadow of Fate Skeleton has been recorded to endure about 4 Cutlass, about 6 pallets of a Blunderbuss shot or a shot with a Flintlock / Eye of Reach.
There are a total of 12 waves of Shadow of Fate Skeletons in a Fort of the Damned Raid. Each wave will spawn Skeletons, all of the same colour, the number of which will depend on the number of attacking pirates. There is a chance for up to 4 coloured Gunpowder Skeletons to appear during the 3rd, 4th, 7th and 8th waves, and up to 5 Stronghold Gunpowder Barrel Skeletons at the final (12th) skeleton wave.
Once the waves are cleared, the boss fight will commence.
Ghost of Graymarrow (Boss)
The Ghost of Graymarrow will spawn as a Skeleton Lord fight. This Ghost is more powerful than Graymarrow, having variable health depending of the number of players in the event and has the same move set, however, he summons Shadows of Fate reinforcements instead of normal skeletons.
Strategies
Gunpowder Barrels can be used for extra damage to the boss. There are around 10 regular barrels on the Island, with the Shadow of Fate skeleton waves spawning more of them. For repeated Fort activations during a single session, you can reserve the Stronghold Gunpowder Barrels from the Vault from the first raid towards killing Graymarrow on the second raid.
The suggested method to quickly lower the health of the Ghost of Graymarrow is to lure him to the bottom pier of the Fort and shoot him with Cannonballs from your Ship's Cannons.
If positioned correctly, you can have one Crew member firing the Boss with the Harpoon which can deal 15 damage per shot while briefly stunning Graymarrow, making cannon shots easier.
Firebombs can also be used against Graymarrow, but they don't do too much damage. Setting the boss on fire is effective in making his location more noticeable for your crewmates. Especially good for those Cannoning, as the fire is easy to see through the Cannon smoke.
Anchor your Ship to avoid Graymarrow's shockwave pushing your Ship out of range. Shadows of Fate with Gunpowder Barrels can also be summoned right on the pier and cause damage to your Ship on explosion, if the Ship is too close
Green Cursed Cannonballs can affect both Graymarrow and Shadows of Fate, hindering their movement and weapon use.
Once the Ghost of Graymarrow is defeated, the Fort Raid will be complete, the Skull Cloud will disappear and a Fort of the Damned Key will be dropped by the boss. The location of the Fort of the Damned Key can be tracked on a Map Table.
Vault Loot and Rewards
- 1 Chest of Legends
- 2 Reaper's Bones Chests: Either Reaper’s Chests or Reaper’s Bounties or one of each
- 2 Stronghold Chests
- 2 Crates of Ancient Bone Dust
- 4 Stronghold Skulls
- 4 Stronghold Gunpowder Barrels
- 4 Gunpowder Barrels
- 1 Collector's Chest with Gold and 3 random Mermaid Gems
- 4 additional random Mermaid Gems
- Various Fruit scattered on the ground, with a high chance of spawning Pineapples
Completion
In order to get credit for completing a Fort of the Damned Raid, a player must be within Title Card range of the Fort when the Vault is opened with the Fort of the Damned Key. Stealthy players can hide aboard another Crew's ship or Fort until the vault is opened to get credit.
The Chest of Legends that spawns in the vault will count as stolen for Commendations if it is first picked up by a player from another Crew.
If the key is not used and the fort is started again, the loot inside the vault will not spawn on top of the one that's already inside, it will just reset. So trying to farm the fort without opening the vault and just holding onto keys will not bring more loot. Therefore, if a key is lost or simply stuck somewhere and it's not usable anymore, triggering the fort again will reset the loot inside the vault.
Commendations
Titles
Titles | ||
---|---|---|
Image | Title | Description & Requirements |
Raider of the Damned | Clear the Fort of the Damned of all enemies, 50 times. ('Conquering the Damned' Commendation). Earned in High Seas only |
Patch history
- 2.8.0 (March 16, 2023)
- The Shadows of Fate and Ghost of Graymarrow now dynamically scale in difficulty to the number of pirates completing the Fort of the Damned.
- The Shadows of Fate summoned during the Fort of the Damned will now always appear as a single colour within a wave, requiring Player Pirates to switch Flames of Fate less frequently.
- Additional Food Barrels have been added to the Fort of the Damned, along with additional Ammo Chests and an Armoury.
- 2.7.2 (January 19, 2023)
- Shadows of Fate will now be instantly stunned if they emerge into an area illuminated by the correct flame.
- 2.5.0 (March 10, 2022)
- Graymarrow should once again no longer become stuck in a tree while navigating the Fort of the Damned.
- 2.2.1 (August 17, 2021)
- Graymarrow should no longer become stuck in a tree while navigating the Fort of the Damned.
- 2.0.8 (October 16, 2019)
- Introduced.