Player Pirates

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Player Pirates are the Human Players of Sea of Thieves. Every Crew is composed of Player Pirates, who can choose their own goals and motivations on the Seas. A single server can have up to five Crews of 1-4 Pirates, making the possible number of Player Pirates within a single server from 2 to 20. As Sea of Thieves focuses on emergent Gameplay, every interaction between Player Pirates is bound to be different. Player Crews can decide to work together in Player Alliances or fight each other, sink their Ships and claim their Treasure for themselves.

Identifying Player Pirates

Player Pirates make up all of the characters in Sea of Thieves that are not NPCs. Every Player Pirate has a name displayed above their character, which designates their Gamertag. Pirates of your own Crew have a Green name, that can be seen from large distances. Pirates of other Crews have white names, which are only seen from a relatively close distance. Pirates in your Alliance have purple names that can only be seen from a close distance. When a Player Pirate uses a Sleep or Hide Emote, such as those from the Hide & Sneak Emote Bundle, the player's name and title are hidden entirely until they stop performing that Emote or until they speak.

Crews

Player Pirates can form Crews of up to four people. The maximum size of a Crew is dependent on the Ship size. A Sloop Crew can have a maximum of 2, a Brigantine Crew 3, and a Galleon Crew 4 Pirates. Players can either choose to play in an Open or Closed Crew. Open Crews will put together all Pirates who are either searching for, or setting up an Open Crew themselves. Closed Crews are only reserved for Players who are Explicitly invited by the host or in their friend list.

Communication

Player Pirates can communicate with each other in various ways. They could try communicating with words via Text or Voice Chat, or they could communicate with Weapons and actions instead.

Text Chat

Those who have access to Keyboards, can type Custom Chat messages to each other within the game. Those who do not have access to Keyboards, can use the Pirate Chat Wheel Menu to perform various phrases in the Chat. The Pirate Chat Wheel has messages for various situations, depending on the type of Items, Treasure or Equipment they are interacting with, or the location they are at. Chat Messages are displayed for all Crew members at all times, however, other Pirates can only see messages that are posted in close range to them. The Accessibility Settings also allow Players to turn on text-to-speech and speech-to-text for Chat messages.

Voice Chat

Player Pirates can also make use of their Microphones to communicate with other Players. As with Text Messages, all voice communication is presented to all Crew members, or Pirates of other Crews who are nearby. The further away you move from another Crew's Pirate, the lower their voice gets. Player Pirates can increase the volume and range of their Voices with the Speaking Trumpet Equipment Item. The Speaking Trumpet does not work with Text Chat, only changing Pirate Chat messages to all CAPS.

Open Microphone is on by default and Players will need to turn it off to access Voice Activation.

Combat and Health

Every Player Pirate has the same Health bar, which is often counted as 100 health by players. Once all health points are depleted, the Pirate will die and be available for Reviving for a short while. All dead Pirates go to the Ferry of the Damned in Adventure Mode (they will just float as Ghosts in Arena, until Revived or respawned). In the Ferry, they are able to see and interact with all other dead Player Pirates or grab Flames of Fate for their Lanterns, the colour of which depends on the way they died. If Players are killed by other Player Pirates, they can receive a Pink Flame from the Lantern at the Ferry. After twenty-five seconds, Players can go through the Ferry door and return to the realm of the living, respawning at their Ship, or nearby.

Players can acquire Health Regeneration from eating Cooked Food, such as Fish or Meat. This is represented by the circle by the Health Bar, which will kick in after a Pirate has not taken further damage for 5 seconds.

Players can make use of their Weapons, Throwables or Cannons to defeat other Player Pirates.

Player Alliances

Crews that wish to work together can form Player Alliances with other Ship Crews. In order to do this, one of the Crews has to hoist the Alliance Pennant at their Ship Flag Box and the other has to join the Alliance from their own Ship's Flag Box. Alliances can only be made from short distances. Allied Ships will always be shown on the Alliance Ships' Map Table as if sailing with a Reaper's Mark. 50% of all Gold and Reputation gains will be shared with other Allied Crews, while your own Crew still gets 100%. Pirates in an Alliance are not required to work together and can betray and kill each other as they see fit without any penalties.

Emissaries

Player Crews have the option to represent a Trading Company as an Emissary Ship. Emissaries gain increased Reward and Reputation gains with the Company. Emissaries of the Reaper's Bones Company are rewarded with Emissary Grade Reputation for killing other Player Pirates flying an emissary flag and sinking their ships. Reaper's Bones Emissary Ships can always be seen on the Map Table. As such, caution is advised when sailing on the same seas with Reapers, as they will try to hunt down other Emissary Ships. As a reward, other Trading Company Emissaries get Grade Reputation for killing any Reaper's Bones Representatives.

Voting

There are various things that Player Pirates can vote on as a Crew. Some decisions require the majority of votes, while other decisions require all Players to vote on them:

  • Vote on picking the next Voyage - Done at the Voyage Table. Requires the majority of the Crew's votes.
  • Vote on embarking on a Tall Tale - Done at any Tale Book. Requires the majority of the Crew's votes.
  • Vote on representing a Trading Company as an Emissary - Done at Emissary Tables. Requires the majority of the Crew's votes.
  • Vote on locking a Player Pirate in the Ship's Brig - Done from the Crew settings Menu. Requires everyone's vote.
  • Vote on scuttling (sinking) the Ship - Done from the Crew settings Menu. Requires everyone's vote.
  • Vote on opening or closing the Crew - Done from the Crew settings Menu. Requires everyone's vote.

Patch history

  • 2.6.0 (August 4, 2022)
    • Players should no longer hear a muffled audio effect when being revived.
  • 2.5.3 (June 26, 2022)
    • Players should no longer experience an extended wait time on the Ferry of the Damned before the portal opens.
    • Players should once again be able to deliver Fruit Crates and Wood Crates to the Merchant Alliance, and no longer be redirected to Merrick.
    • After passing through the Tunnels of the Damned, crews should find that other players they encounter in the world can still be muted when using ‘Mute All Other Crews Voice Chat’ from the Settings menu.
    • When a player is sitting at an angle, moving the first-person camera will now have slightly less vertical movement when looking from side to side.
  • 2.4.0 (December 2, 2021)
    • The mouth of a pirate will now animate while a player is using in-game chat.
  • 2.0.4 (June 19, 2019)
    • When regenerating health from cooked food, taking damage no longer causes a delay to the health bar updating.
  • 2.0.3 (May 29, 2019)
    • Newly equipped cosmetics will now correctly persist between sessions.
  • 2.0.2 (May 23, 2019)
    • Fishing/Hunting with a Full Inventory – When trying to retrieve a fish caught on a line or food from the ground, players are now clearly told when they have a full inventory.
    • Crew Icons in The Arena – Players will now see an icon alongside pirates’ gamertags defining which crew they represent.
    • Player shadows will no longer be visible prior to a player respawning onto their ship.
    • When at low health, eating food that restores you to full health now correctly shows the health bar filling to max.
  • 2.0.1 (May 8, 2019)
    • Improved inactivity detection to better identify inactive players across the Sea of Thieves.
    • Players should now consistently hold onto their clothing and equipment loadout when entering or leaving a contest.
  • 2.0 (April 30, 2019)
    • Going the Distance – The distance at which players can see their crew’s gamertags has been doubled, while the distance at which players can see non-crew gamertags has been halved.
    • Resolved an issue preventing Xbox One players using a mouse from turning their camera.
  • 1.4.4 (March 6, 2019)
    • Drowning players can once again interact with barrels.
  • 1.4.3 (February 6, 2019)
    • Recent Players list now correctly update when you see another player in the world.
    • Players affected by Snake Venom can now correctly interact with barrels.
  • 1.4.1 (December 12, 2018)
    • Resolved nameplate error where lines could be seen above nameplates.
  • 1.1.8 (July 26, 2018)
    • Screen stutter has been reduced whilst sprinting and aiming down sights.
    • Players who earned but did not receive items during The Hungering Deep will receive these upon next login.
  • 1.1.7 (July 19, 2018)
    • Changes to pirate appearance (such as hair color/scars) have been reverted to their initial selection.
  • 1.1.6 (July 11, 2018)
    • Players should now see all their items once they have joined a new server.
  • 1.1.1 (June 5, 2018)
    • Players can no longer be voted into the Brig before fully spawning onto the server.
    • When switching between items and weapons, players will see fewer instances of default models appearing for a few seconds whilst the correct equipped model loads.
  • 1.1.0 (May 29, 2018)
    • Resolved a known cause of some player disconnects.
  • 1.0.8 (May 23, 2018)
    • Pirates should no longer lose their clothing upon respawning after death.
    • Players should no longer encounter an issue where they are unable to interact with reward items floating in the water once they leave the area and return.
    • Players will no longer incorrectly hear ambient sounds (storms/rain/birds) after using a mermaid, exiting the Ferry or being teleported after getting stuck.
  • 1.0.7 (May 15, 2018)
    • Who Goes There? - When swimming underwater, gamertag and Player Titles are no longer visible.
    • Health Bar UI - Deciding whether to eat that banana or keep swiping your sword? You'll notice some changes to the health bar UI, fancy!
    • Players should no longer experience details of their pirate (such as hair color/scars) looking different from their initial selection.
    • Players should no longer experience delayed achievements and commendations from in-game actions.
  • 1.0.6 (May 1, 2018)
    • Tutorial Invulnerability - Players are no longer invulnerable during parts of the Tutorial when first launching the game.
    • Recent Players list will no longer be delayed in updating players from other crews.
    • Repetitive actions from players will no longer impact the network stability for other players.
    • Resolved an issue which could cause players to fail to migrate and remain on low population servers.
    • Joining a dead player whose ship is parked at an active Skeleton Fort will no longer prevent the joining player’s radials from being opened.
  • 1.0.5 (April 24, 2018)
    • Players will no longer be stuck with a single weapon slot and players' weapon choice will now also persist across sessions.
    • Players who were experiencing the Single Weapon Slot issue will now be resolved as soon as they load into the game. No more early visits to the Ferryman required!
    • Resolved issue where players could hear repeating audio SFX.
  • 1.0.4 (April 18, 2018)
    • Players' weapon selection from the Armoury should no longer reset to default after death.
    • The number of instances of rubber banding and teleporting players has been reduced.
  • 1.0.3 (April 11, 2018)
    • Players should no longer get into a state where they can no longer equip a second weapon.
    • Corrected an issue with players receiving very little warning of a server shutdown.
    • Players should now receive a minimum warning of 30 minutes for a server shut down.
  • 1.0.2 (April 4, 2018)
    • {PC Only} Players should no longer experience the 0x80070005 error or get stuck at 99% during installation.
    • Players are no longer able to fall through the ship geometry and into the sea if they are to repeatedly jump on the chests/barrel located mid deck.
  • 1.0.1 (March 27, 2018)
    • Players who have redeemed their Black Dog Pack pre-order code will now correctly see these items in their in-game chests.
    • Characters should no longer lose details such as hair colour and scars.
    • Players should no longer intermittently be missing items and weapons when loading into the game.
    • Players will now correctly see other players' titles.

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