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The first of Season Ten’s major features to arrive, Guilds builds on Sea of Thieves’ previous Captaincy update and allows players to expand their bonds with friends, enjoy asynchronous progression and work together under a shared banner to earn exclusive rewards. Available now!

Introducing Guilds

  • A new feature that encourages groups of up to 24 like-minded players to band together under a Guild with its own name, motto and branding, and a shared approach to sailing the Sea of Thieves.
  • Any player can create a Guild and invite other players to join, and all Guild Members can contribute to the collective Guild Reputation, unlocking fantastic new rewards. Those who choose to sail as Guild Emissaries can claim even more prizes from the Guild Ledger.
  • Captains who pledge ships to the Guild can choose whether other Guild Members are able to sail those ships in their absence, progressing Ship Milestones on their behalf!
  • To learn more about all that Guilds has to offer, head to our dedicated Season Ten page or check out the official Guilds Explained video.

Season Ten

  • Another Season means 100 new levels to climb by raising your Renown, with racks full of rewards to snag along the way – and an optional Plunder Pass adding even more! Read on for more on all this plus details of the quality of life improvements landing with this Season’s launch...

Season Ten Rewards and Plunder Pass

  • Progressing through Season Ten will reward pirates with the Intrepid Explorer clothing set and unique Season Ten specials alongside time-limited Gilded Sovereign collectibles.
  • Purchase the Plunder Pass to gain access to a plethora of unlockable, never-before-seen rewards from the Stormfish Chaser set, all available to earn by climbing the levels of Seasonal progression. Purchase in-game through the Pirate Log or Pirate Emporium, or via the Pirate Emporium webpage, Microsoft Store or Steam Item Store.

Season Ten Emissary Ledger Rewards

Chest of Fortune

Reaper's Chests

Combat Improvements

Hit Detection Improvements

  • Season Ten brings together a suite of improvements to hit detection that provide accuracy improvements across a range of combat scenarios, including island and ship encounters.
  • While this provides an overall improvement to the accuracy of hit detection, we are aware of scenarios where it can still underperform. A focused team continues to work on optimising this experience further in future updates.

Sword Combat Flow

  • Improvements have been made to the flow of sword combat when two opponents are duelling, ensuring that the player to land the first strike retains the upper hand in the encounter.
  • An attacker landing the first strike now consistently retains the upper hand and can land the second and third hits of their combo. The defending player is now interrupted from counterattacking and encouraged to switch to defence, using the block or moving to avoid strikes.

Sword Block

  • To improve the reliability of blocking with a sword, improvements have been made to the angle and range of a defender’s block. Players should now find that blocking is a much more consistent experience and caters to a wide range of defensive scenarios.

Sword Hit Detection and Feedback

  • Improvements to hit detection should now provide consistent visual and audio feedback that a strike has landed and damaged an opponent, when attacking players with a sword at the maximum strike range.
  • Players attacking with a heavy strike will now only be penalised with a stun effect when missing an opponent. Players connecting with an opponent at any point during the heavy strike will no longer find themselves confusingly stunned.

Quick Switching Removal

  • Players equipping two ranged weapons are no longer able to perform a technique to cancel the weapon wield animation and fire two shots in quick succession. While players may still find they can cancel the wield animation in some scenarios, there is no longer a competitive advantage to doing so and it may even extend the time between firing shots compared to a regular weapon switch.

Controller Aim Assist

  • Controller players on console and PC will now have access to aiming assistance, improving balance between controller and mouse/keyboard inputs. Aim Assist is only active for ranged combat encounters against other players and enemy threats, and will not expose players hiding in the environment.
  • Players using Aim Assist have access to a range of settings to refine the sensitivity of both Hip Fire and Aim Down Sights independently, and can also choose whether this applies to members of an Alliance to better configure the experience to their liking.

Gameplay Improvements

Colourful Rowboats

  • Players will now find a range of different coloured Rowboats washed up on shores. Seek them out in the Azure Scout, Flaming Jackal, Golden Chaser, Lucky Rover, Regal Hound and rare Good Boy liveries.

Saving Rowboats

  • Captains who discover and dock a Rowboat to their ship during a game session will now find their Rowboat is saved, ready for them to set sail next time. Losing the ship, however, will also mean losing that precious Rowboat…

Repairing Rowboats

  • Players can now repair a damaged Rowboat! With a plank in hand, the sizeable crack in the floor of the boat can now be patched, rescuing it from a murky fate.
  • Rowboats docked to a Captained ship can now be repaired by the shipwright for free. Leaving a game session with a damaged Rowboat docked will also repair it ready for the next session.

Retaining Supplies Following Disconnection

  • Players who are offered the chance to rejoin a session after being disconnected from the game due to a sudden exit, game crash or network issue will now find that the supplies in their inventory are retained, allowing them to pick up exactly where they left off.

Mermaids During Hourglass of Fate Battles

  • Players who find themselves in the sea during an Hourglass of Fate Battle will now find that the mermaids appear much sooner and closer, helping them return to their ship more quickly.

Collector’s Chest Improvements

  • Players holding a Collector’s Chest can now scoop up small treasures directly from the ground, allowing them to store items more quickly.

Clear All Map Markers

  • Players can now quickly clear all map markers placed by their crew. Simply hover over a placed marker and select ‘Clear All Map Markers’.

Cashing In Recovered Resource Crates

Extra Cooking Stoves

  • Each ship now offers two stoves for players to cook up a hearty meal for their crew.

Fruit Crate Contents

Bait Keybinding

  • Keen anglers can now assign a keybind to their bait, allowing them to cycle through the different bait types and be ready to cast more quickly.


Reputation Menu Improvements

  • The Reputation pane within the Pirate’s Log has now been redesigned, providing an improved overview of the various Trading Companies and player progression.

Pirate Emporium

Show off your personal style with purchases from the Pirate Emporium! Pick up exclusive cosmetics such as ship liveries, costumes, weapons, pets and emotes using your Ancient Coins, purchasable with real money. Head to the Pirate Emporium page to browse and buy the latest additions!

New Items – Now in Stock!

Outpost Cosmetics

New Outpost Stock!

Season Three Legacy Cosmetics

Fixed Issues


The Quest for Guybrush

  • Pickpocketing Guybrush should now have an appropriate animation and show updated iconography.
  • The rings of fire in the circus will continue to appear lit when viewed from above.
  • Players can no longer see through the environment near the top of the waterfall next to the troll’s bridge.

The Lair of LeChuck

  • Crews returning to this Tall Tale from a checkpoint will now see characters in the correct locations and the correct notifications as they play through it.
  • A range of visual, audio and animation improvements have been made across the Tale to improve the level of polish.
  • If the Mad Monkey ship sinks during the fight, the Root Beer Cannonballs will no longer revert to regular cannonballs.
  • Guybrush will now stay closer to players when moving through the catacombs.
  • Guybrush and Elaine now fire Root Beer Cannonballs instead of regular cannonballs.
  • Players can now use the three-hit sword combo when fighting LeChuck in the church.
  • Passing through a lava waterfall during the ship chase will now cause players to take damage as intended.
  • Admiral Coco can now be interacted with after the Golden Monkey Idol retrieved from the Mast Trap has been placed.
  • Players are now able to push the cannon after greasing it with the Banana Grease.
  • Players can still use the Primitive Art after placing all the Golden Monkey Idols.
  • Players can no longer climb into the front-facing cannons aboard the Headless Monkey while other characters are using them.
  • The notification when finding the Stockade Key now appears properly for all players.
  • Text improvements have been made across the tale to improve localisation, ensure dialogue and subtitles are correct and any placeholder text has been removed.



  • Within the front end, the ‘Select a Ship Type’ screen is now narrated for players who enable ‘Let Games Read to Me’.

Visual and Audio

Performance and Stability

  • Players coming from the Microsoft Store should now consistently be able to begin a session in Open Crew without receiving a Greybeard error.
  • Ongoing improvements made to server stability to reduce instances where players are disconnected from their session.

Known Issues

To learn more about known issues in Sea of Thieves currently being tracked and their status, head over to our Known Issues support site article.

Download and Installation

Download Size:

Xbox Series X: 8.36 GB Xbox Series S: 5.14 GB Xbox One X: 8.36 GB Xbox One: 5.14 GB Microsoft Store: 8.7 GB Steam: 8.06 GB